Mage Arcane 37/0/14
Arcane 37 · Fire 0 · Frost 14 · 51 points · 18 talents
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A public Mage build saved with this calculator. It spends 51 points, 37/0/14 across Arcane, Fire, Frost, and takes 18 talents — 3 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Mage calculator →
Arcane — 37 points
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Arcane Focus 5/5 ◆
Increases your chance to hit with your Arcane spells by 5%.
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Improved Channeling 5/5 ★
Rank 5 values not yet captured from footage.
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Arcane Subtlety 2/2 5 pts ◆
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
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Arcane Concentration 5/5 5 pts
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Arcane Geometry 2/2 10 pts ★
Rank 2 values not yet captured from footage.
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Arcane Impact 3/3 10 pts ◆
Increases the critical strike chance of your Arcane spells by 6%.
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Arcane Blast 1/1 10 pts ★
Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
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Arcane Meditation 3/3 15 pts ◆
Allows 51% of your Mana regeneration to continue while casting.
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Missile Barrage 1/1 15 pts ◆
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
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Presence of Mind 1/1 20 pts
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
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Arcane Mind 5/5 20 pts ◆
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
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Arcane Instability 3/3 25 pts ◆
Increases the damage done by all your spells by 3% and your critical strike chance with all attacks by 3%.
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Arcane Power 1/1 30 pts ◆
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Frost — 14 points
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Improved Frostbolt 5/5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
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Permafrost 3/3 5 pts ◆
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 9%.
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Improved Frost Nova 2/2 5 pts
Reduces the cooldown of your Frost Nova spell by 4 sec.
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Ice Lance 1/1 10 pts ◆
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
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Improved Blizzard 3/3 10 pts ◆
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 45% for 1.5 sec.