Elemental Precision

Mage · Frost · available from the first tier · 5 ranks

Elemental Precision works differently in World of Warcraft: Forever than it does in Classic Era.

Elemental Precision ranks in Forever

  1. Rank 1 Increases your chance to hit with Frost and Fire spells by 1%.
  2. Rank 2 Increases your chance to hit with Frost and Fire spells by 2%.
  3. Rank 3 Increases your chance to hit with Frost and Fire spells by 3%.
  4. Rank 4 Increases your chance to hit with Frost and Fire spells by 4%.
  5. Rank 5 Increases your chance to hit with Frost and Fire spells by 5%.

Rank 1 from footage (hit, not resist). Ranks 2+ were still Classic resist text; rewritten from rank 1 with linear scaling.

What Elemental Precision does in Classic Era

Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side. It has 3 ranks in Classic Era rather than 5.

  1. Rank 1 Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
  2. Rank 2 Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.
  3. Rank 3 Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
  4. Rank 4 Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
  5. Rank 5 Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Where Elemental Precision sits in the Frost tree

Elemental Precision is a Frost talent for Mage. It sits on the first row, so it can be taken straight away.

How often people take Elemental Precision

47 of the 114 public Mage builds saved here — 41% — put at least one point in Elemental Precision. Counted across the 1500 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.

Where this came from

Changed in Forever.

  • BlizzCon 2026 show-floor footage
  • Rank 1 from existing Forever footage overlay; later ranks were Classic leftovers and were scaled from rank 1 (linear, same method as Savage Strikes)