Illumination ranks in Forever
- Rank 1 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 2 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 3 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 4 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 5 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Rank 1 from footage. Ranks 2+ were still Classic text; rewritten from rank 1 with linear scaling. Rank 2+ values not yet seen on camera.
What Illumination does in Classic Era
Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side.
- Rank 1 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
- Rank 2 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.
- Rank 3 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.
- Rank 4 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.
- Rank 5 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Where Illumination sits in the Holy tree
Illumination is a Holy talent for Paladin. You need 15 points in Holy before the row it sits on opens. It also requires Reverence first. Taking it opens Divine Favor.
- Requires: Reverence
- Unlocks: Divine Favor
- Same row: Infusion of Light, Divine Favor
How often people take Illumination
49 of the 212 public Paladin builds saved here — 23% — put at least one point in Illumination. Counted across the 1500 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.
Where this came from
Changed in Forever.
- BlizzCon 2026 show-floor footage
- Joardee VOD 2872476433 @2:15:22 (rank 1 tooltip)
- Rank 1 from existing Forever footage overlay; later ranks were Classic leftovers and were scaled from rank 1 (linear, same method as Savage Strikes)