Entrapment ranks in Forever
- Rank 1 When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
- Rank 2 Rank 2 values not yet captured from footage.
- Rank 3 Rank 3 values not yet captured from footage.
- Rank 4 Rank 4 values not yet captured from footage.
- Rank 5 Rank 5 values not yet captured from footage.
Rank 1 from footage. Ranks 2+ were still Classic text; rewritten from rank 1 with linear scaling. Rank 2+ values not yet seen on camera.
What Entrapment does in Classic Era
Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side.
- Rank 1 Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
- Rank 2 Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 sec.
- Rank 3 Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 sec.
- Rank 4 Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 sec.
- Rank 5 Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
Where Entrapment sits in the Survival tree
Entrapment is a Survival talent for Hunter. You need 5 points in Survival before the row it sits on opens.
- Same row: Savage Strikes, Survivalist, Improved Wing Clip
How often people take Entrapment
9 of the 120 public Hunter builds saved here — 8% — put at least one point in Entrapment. Counted across the 1500 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.
Where this came from
Changed in Forever.
- BlizzCon 2026 show-floor footage
- Rank 1 from existing Forever footage overlay; later ranks were Classic leftovers and were scaled from rank 1 (linear, same method as Savage Strikes)