Ferocity

Hunter · Beast Mastery · opens at 15 points spent · 5 ranks

Ferocity works differently in World of Warcraft: Forever than it does in Classic Era.

Ferocity ranks in Forever

  1. Rank 1 Increases the critical strike chance of your pets and hawks by 2%.
  2. Rank 2 Increases the critical strike chance of your pets and hawks by 4%.
  3. Rank 3 Increases the critical strike chance of your pets and hawks by 6%.
  4. Rank 4 Increases the critical strike chance of your pets and hawks by 8%.
  5. Rank 5 Increases the critical strike chance of your pets and hawks by 10%.

Rank 1 from footage. Ranks 2+ were still Classic text; rewritten from rank 1 with linear scaling. Rank 2+ values not yet seen on camera.

What Ferocity does in Classic Era

Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side.

  1. Rank 1 Increases the critical strike chance of your pets by 3%.
  2. Rank 2 Increases the critical strike chance of your pets by 6%.
  3. Rank 3 Increases the critical strike chance of your pets by 9%.
  4. Rank 4 Increases the critical strike chance of your pets by 12%.
  5. Rank 5 Increases the critical strike chance of your pets by 15%.

Where Ferocity sits in the Beast Mastery tree

Ferocity is a Beast Mastery talent for Hunter. You need 15 points in Beast Mastery before the row it sits on opens. Taking it opens Frenzy.

How often people take Ferocity

47 of the 120 public Hunter builds saved here — 39% — put at least one point in Ferocity. Counted across the 1500 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.

Where this came from

Changed in Forever.

  • BlizzCon 2026 show-floor footage
  • Rank 1 from existing Forever footage overlay; later ranks were Classic leftovers and were scaled from rank 1 (linear, same method as Savage Strikes)