Surefooted

Hunter · Survival · opens at 10 points spent · 3 ranks

Surefooted works differently in World of Warcraft: Forever than it does in Classic Era.

Surefooted ranks in Forever

  1. Rank 1 Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
  2. Rank 2 Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
  3. Rank 3 Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

Rank 1 from footage. Ranks 2+ were still Classic text; rewritten from rank 1 with linear scaling. Rank 2+ values not yet seen on camera.

What Surefooted does in Classic Era

Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side.

  1. Rank 1 Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
  2. Rank 2 Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.
  3. Rank 3 Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Where Surefooted sits in the Survival tree

Surefooted is a Survival talent for Hunter. You need 10 points in Survival before the row it sits on opens.

How often people take Surefooted

58 of the 120 public Hunter builds saved here — 48% — put at least one point in Surefooted. Counted across the 1500 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.

Where this came from

Changed in Forever.

  • BlizzCon 2026 show-floor footage
  • Rank 1 from existing Forever footage overlay; later ranks were Classic leftovers and were scaled from rank 1 (linear, same method as Savage Strikes)