Paladin Holy 34/0/17

Holy 34 · Protection 0 · Retribution 17 · 51 points · 19 talents

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A public Paladin build saved with this calculator. It spends 51 points, 34/0/17 across Holy, Protection, Retribution, and takes 19 talents — 9 of them new in Forever and 6 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Holy — 34 points

  • Improved Holy Strike 2/2 ★

    Reduces the cooldown of your Holy Strike ability by 2 sec.

  • Divine Intellect 5/5

    Increases your total Intellect by 10%.

  • Improved Seals 3/3 5 pts ◆

    Increases the damage done by your Seals and Judgements by 15%.

  • Unyielding Faith 2/2 5 pts ◆

    Increases your chance to resist Fear and Disorient effects by an additional 10%.

  • Reverence 3/3 10 pts ★

    Allows 30% of your Mana regeneration to continue while casting.

  • Infusion of Light 2/2 15 pts ★

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

  • Illumination 5/5 15 pts ◆

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

  • Divine Precision 3/3 20 pts ★

    Increases your chance to hit with Holy spells by 18%.

  • Holy Shock 1/1 20 pts ◆

    Blasts the target with Holy energy, causing 138 to 149 Holy damage to an enemy, or 119 to 128 healing to an ally.

  • Consecrated Ground 2/2 20 pts ★

    Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

  • Holy Power 5/5 25 pts ◆

    Rank 5 values not yet captured from footage.

  • Light's Vigil 1/1 30 pts ★

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 329 to 348, or enemy targets to suffer 184 to 199 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.

Retribution — 17 points

  • Benediction 5/5 ◆

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

  • Improved Judgement 2/2 5 pts

    Decreases the cooldown of your Judgement spell by 2 sec.

  • Holy Conduit 2/2 5 pts ★

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • Conviction 1/5 5 pts

    Increases your chance to get a critical strike with melee attacks by 1%.

  • Sanctified Judgement 3/3 10 pts ★

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Pursuit of Justice 2/2 10 pts

    Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

  • Crusade 2/2 15 pts ★

    Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.

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