Rogue Assassination 26/25/0
Assassination 26 · Combat 25 · Subtlety 0 · 51 points · 15 talents
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A public Rogue build saved with this calculator. It spends 51 points, 26/25/0 across Assassination, Combat, Subtlety, and takes 15 talents — 1 of them new in Forever and 7 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Rogue calculator →
Assassination — 26 points
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Malice 5/5 ◆
Increases your critical strike chance with all attacks and Poisons by 5%.
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Ruthlessness 2/3 5 pts
Gives your finishing moves a 40% chance to add a combo point to your target.
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Improved Slice and Dice 3/3 5 pts
Increases the duration of your Slice and Dice ability by 45%.
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Relentless Strikes 1/1 10 pts
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
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Lethality 5/5 10 pts ◆
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 30%.
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Vile Poisons 5/5 15 pts
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
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Improved Poisons 5/5 15 pts ◆
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Combat — 25 points
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Improved Sinister Strike 2/2
Reduces the Energy cost of your Sinister Strike ability by 5.
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Lightning Reflexes 3/5
Increases your Dodge chance by 3%.
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Deflection 3/3 5 pts ◆
Increases your Parry chance by 3%.
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Precision 3/3 5 pts ◆
Increases your chance to hit with all attacks and Poisons by 3%.
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Endurance 2/2 10 pts ◆
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
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Improved Sprint 2/2 10 pts
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
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Dual Wield Specialization 5/5 15 pts ◆
Increases the damage done by your off-hand weapon by 25%.
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Hack and Slash 5/5 20 pts ★
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.