Assassination
0Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:08:44-5:09:53).
Public talent links. Sort by views, votes, or top voted. Private builds never appear here.
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:08:44-5:09:53).
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:08:44-5:09:53).
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:08:44-5:09:53).
The full text of all 53 Rogue talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:08:44-5:09:53).
Rank 1 Increases the duration of your Gouge ability by 0.5 sec.
Rank 3 Increases the effect duration of your Gouge ability by 1.5 sec.
Classic rank 1 Increases the effect duration of your Gouge ability by 0.5 sec.
Rank 1 After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 2 After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Classic rank 1 After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Classic rank 2 After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Rank 1 Increases your critical strike chance with all attacks and Poisons by 1%.
Rank 5 Increases your critical strike chance with all attacks and Poisons by 5%.
Classic rank 1 Increases your critical strike chance by 1%.
Classic rank 5 Increases your critical strike chance by 5%.
Rank 1 Gives your finishing moves a 20% chance to add a Combo Point to your target.
Rank 3 Gives your finishing moves a 60% chance to add a combo point to your target.
Classic rank 1 Gives your finishing moves a 20% chance to add a combo point to your target.
Rank 1 Increases all damage dealt by 2% against Humanoid and Giant targets.
Rank 2 Increases all damage dealt by 4% against Humanoid and Giant targets.
Classic rank 1 Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Classic rank 2 Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Rank 1 Increases the duration of your Slice and Dice ability by 15%.
Rank 3 Increases the duration of your Slice and Dice ability by 45%.
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Classic Your finishing moves have a 20% chance per combo point to restore 25 energy.
Rank 1 Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Rank 2 Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Classic rank 1 Increases the armor reduced by your Expose Armor ability by 25%.
Classic rank 2 Increases the armor reduced by your Expose Armor ability by 50%.
Rank 1 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
Rank 5 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 30%.
Classic rank 1 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Classic rank 5 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
Rank 1 Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 5 Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Instant; 3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Classic When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Rank 1 Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Rank 5 Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Classic rank 1 Increases the chance to apply poisons to your target by 2%.
Classic rank 5 Increases the chance to apply poisons to your target by 10%.
Rank 1 Increases your maximum Energy by 5.
Rank 2 Increases your maximum Energy by 10.
Classic 1 ranks in Classic Era.
Classic rank 1 Increases your maximum Energy by 10.
60 Energy; Melee Range; Instant
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Rank 1 Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Rank 2 Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Classic 3 ranks in Classic Era.
Classic rank 1 While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Classic rank 2 While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.
Rank 1 Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Rank 5 Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Classic rank 1 Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Classic rank 5 Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
25 Energy; 1 to 5 Combo Points; Instant
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:08:44-5:09:53).
Rank 1 Increases the damage done by your Eviscerate ability by 7%.
Rank 3 Increases the damage done by your Eviscerate ability by 15%.
Classic rank 1 Increases the damage done by your Eviscerate ability by 5%.
Rank 1 Reduces the Energy cost of your Sinister Strike ability by 3.
Rank 2 Reduces the Energy cost of your Sinister Strike ability by 5.
Rank 1 Increases your Dodge chance by 1%.
Rank 5 Increases your Dodge chance by 5%.
Rank 1 Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 3 Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Rank 1 Increases your Parry chance by 2%.
Rank 3 Increases your Parry chance by 3%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases your Parry chance by 1%.
Rank 1 Increases your chance to hit with all attacks and Poisons by 1%.
Rank 3 Increases your chance to hit with all attacks and Poisons by 3%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases your chance to hit with melee weapons by 1%.
Classic rank 3 Increases your chance to hit with melee weapons by 3%.
Rank 1 Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Rank 2 Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Classic rank 1 Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Classic rank 2 Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
10 Energy; Melee Range; Instant; 6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Classic A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Rank 1 Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 2 Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 1 Gives your Kick ability a 50% chance to silence the target for 2 sec.
Rank 2 Gives your Kick ability a 100% chance to silence the target for 2 sec.
Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
Rank 1 Increases the damage done by your off-hand weapon by 5%.
Rank 5 Increases the damage done by your off-hand weapon by 25%.
Classic rank 1 Increases the damage done by your offhand weapon by 10%.
Classic rank 5 Increases the damage done by your offhand weapon by 50%.
25 Energy; Instant; 2 min cooldown
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Classic Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Rank 1 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 5 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Rank 1 Reduces the chance for your attacks to be Dodged or Parried by 1%.
Rank 2 Reduces the chance for your attacks to be Dodged or Parried by 2%.
Classic rank 1 Increases your skill with Sword, Fist and Dagger weapons by 3.
Classic rank 2 Increases your skill with Sword, Fist and Dagger weapons by 5.
Rank 1 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Rank 3 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Classic rank 1 Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Classic rank 3 Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
Instant; 5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:08:44-5:09:53).
Rank 1 Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Rank 5 Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 10 sec.
Classic rank 1 Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Classic rank 5 Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
Rank 1 Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Rank 3 Rank 3 values not yet captured from footage.
Classic 5 ranks in Classic Era.
Classic rank 1 Reduces the chance enemies have to detect you while in Stealth mode.
Classic rank 3 Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
Rank 1 Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Rank 2 Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Classic rank 2 Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.
Rank 1 Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Rank 3 Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Classic rank 1 Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Classic rank 3 Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Rank 1 Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 2 Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Rank 1 Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 2 Rank 2 values not yet captured from footage.
Rank 1 Increases the critical strike chance of your Ambush ability by 15%.
Rank 3 Increases the critical strike chance of your Ambush ability by 45%.
Rank 1 Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 3 Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic rank 1 Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic rank 3 Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
40 Energy; Melee Range; Instant; 20 sec cooldown
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Classic A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Rank 1 Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Rank 2 Rank 2 values not yet captured from footage.
Rank 1 Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Rank 2 Increases your Stealth detection as if you were 2 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Classic rank 1 Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Classic rank 2 Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
20 yd range; Instant; 2 min cooldown
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Rank 1 Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 3 Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Classic rank 1 Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Classic rank 3 Causes your attacks to ignore 300 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
Rank 1 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Rank 2 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Classic rank 1 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Classic rank 2 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
Instant; 10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
35 Energy; Melee Range; Instant
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Classic An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Rank 1 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Rank 5 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Rank 1 Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank 5 Rank 5 values not yet captured from footage.
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
53 of 53 Rogue talents are confirmed from World of Warcraft: Forever footage so far (10 new, 26 changed, 17 verified unchanged). The rest still shows Classic Era values and is marked with a dashed grey dot. Show original Classic does not change the tree — hover a talent to read the Classic Era tooltip under the Forever one. Everything is regenerated from the game client once the Forever beta is playable.
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