Discipline
0Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:24:28-5:29:36).
Public talent links. Sort by views, votes, or top voted. Private builds never appear here.
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:24:28-5:29:36).
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:24:28-5:29:36).
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:24:28-5:29:36).
Horde-only racial spells for Death Wish. Only Horde racial entries are shown.
Dark SacrificeRank 2★
Cannibalize 720 of your own health over 15 sec to gain 720 mana.
Rank 1Cannibalize 532 of your own health over 15 sec to gain 440 mana.
Replaces Devouring Plague in the undead racial pair. A health-for-mana trade rather than a damage spell.
Touch of WeaknessRank 1◆
The next melee attack against you deals 20 Shadow damage to the attacker and cuts their melee attack power by 43 for 2 min.
Still undead-only, now cutting attack power rather than flat damage.
ClassicThe next melee attack on the caster will cause 64 Shadow damage and reduce the damage caused by the attacker by 20 for 2 min.
Hex of WeaknessRank 3◆
Reduces the target's melee attack power by 85 and the effectiveness of healing on it by 20% for 2 min.
Rank 1Reduces the target's melee attack power by 43 and the effectiveness of healing on it by 20% for 2 min.
Classic reduced flat melee damage. It now reduces attack power and adds a healing-reduction effect.
ClassicWeakens the target enemy, reducing damage caused by 20 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
ShadowguardRank 3◆
Shadows strike anyone who hits you with a spell, melee or ranged attack for 76 Shadow damage, once every few seconds and with no threat. 3 charges. Lasts 10 min.
Rank 1Shadows strike anyone who hits you with a spell, melee or ranged attack for 34 Shadow damage, once every few seconds and with no threat. 3 charges. Lasts 10 min.
Now answers spells as well as melee and ranged attacks, and lasts 10 minutes.
ClassicThe caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 116 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Fear Ward is no longer race-locked. Every priest learns it, not just dwarves. Devouring Plague is no longer race-locked. No longer undead-only. The undead racial pair it vacated now holds Dark Sacrifice alongside Touch of Weakness. Divine Spirit is no longer race-locked. A talent in Classic; baseline in Forever.
The full text of all 53 Priest talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:24:28-5:29:36).
Rank 1 Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Rank 5 Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Rank 1 Increases your damage with Wands by 13%.
Rank 2 Increases your damage with Wands by 26%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases your damage with Wands by 5%.
Classic rank 2 Increases your damage with Wands by 10%.
Rank 1 Increases the damage and healing of your instant cast spells by 1%.
Rank 5 Increases the damage and healing of your instant cast spells by 5%.
Rank 1 Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 3 Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Classic 5 ranks in Classic Era.
Classic rank 1 Reduces the threat generated by your spells by 4%.
Classic rank 3 Reduces the threat generated by your spells by 12%.
Rank 1 Increases your chance to hit with Holy spells by 6%.
Rank 3 Increases your chance to hit with Holy spells by 18%.
Rank 1 Increases the damage absorbed by your Power Word: Shield by 7%.
Rank 3 Increases the damage absorbed by your Power Word: Shield by 21%.
Classic rank 1 Increases the damage absorbed by your Power Word: Shield by 5%.
Classic rank 3 Increases the damage absorbed by your Power Word: Shield by 15%.
Rank 1 Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank 2 Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Classic rank 1 Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Classic rank 2 Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
Rank 1 Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Rank 3 Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 9%.
Classic 5 ranks in Classic Era.
Classic rank 1 Reduces the mana cost of your instant cast spells by 2%.
Classic rank 3 Reduces the mana cost of your instant cast spells by 6%.
Instant · 3 min cooldown
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Rank 1 Allows 17% of your Mana regeneration to continue while casting.
Rank 3 Allows 50% of your Mana regeneration to continue while casting.
Classic rank 1 Allows 5% of your Mana regeneration to continue while casting.
Classic rank 3 Allows 15% of your Mana regeneration to continue while casting.
Rank 1 Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Rank 3 Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Classic rank 1 Increases the Armor bonus of your Inner Fire spell by 10%.
Classic rank 3 Increases the Armor bonus of your Inner Fire spell by 30%.
Rank 1 Increases your total Intellect by 3%.
Rank 5 Increases your total Intellect by 15%.
Classic rank 1 Increases your maximum Mana by 2%.
Classic rank 5 Increases your maximum Mana by 10%.
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Rank 1 Reduces the casting time of your Mana Burn spell by 0.5 sec.
Rank 2 Reduces the casting time of your Mana Burn spell by 1 sec.
Classic rank 1 Reduces the casting time of your Mana Burn spell by 0.25 secs.
Classic rank 2 Reduces the casting time of your Mana Burn spell by 0.5 sec.
100 Mana · Enemy: 36 yd range / Friendly: 40 yd range · Channeled · 12 sec cooldown
Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
Rank 1 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 5 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Rank 1 Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Rank 3 Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
173 Mana · 30 yd range · Instant · 3 min cooldown
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Classic Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:24:28-5:29:36).
Rank 1 Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Rank 3 Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Rank 1 Increases the amount healed by your Renew spell by 5%.
Rank 3 Increases the amount healed by your Renew spell by 15%.
Rank 1 Increases the critical effect chance of your Holy spells by 1%.
Rank 5 Increases the critical effect chance of your Holy spells by 5%.
Rank 1 Reduces all spell damage taken by 2%.
Rank 5 Reduces all spell damage taken by 10%.
Rank 1 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Rank 5 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
185 Mana · Instant
Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.
Classic Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
Rank 1 After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 3 After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Classic rank 1 After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Classic rank 3 After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
Rank 1 Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Rank 3 Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Classic rank 1 Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Classic rank 3 Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Rank 1 Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Rank 2 Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Rank 1 Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Rank 3 Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Classic rank 1 Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Classic rank 3 Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
Rank 1 Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 2 Increases your Holy damage done by 4%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Classic rank 1 Increases the damage of your Smite and Holy Fire spells by 5%.
Classic rank 2 Increases the damage of your Smite and Holy Fire spells by 10%.
155 Mana · 40 yd range · 1.5 sec cast
Heals a friendly target and the caster for 346 to 403. Low threat.
Rank 1 When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 2 When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Classic Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Rank 1 Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 2% of your total Spirit.
Rank 5 Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Classic rank 1 Increases spell damage and healing by up to 5% of your total Spirit.
Classic rank 5 Increases spell damage and healing by up to 25% of your total Spirit.
Rank 1 Increases the amount healed by your spells by 3%.
Rank 3 Rank 3 values not yet captured from footage.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the amount healed by your healing spells by 2%.
Classic rank 3 Increases the amount healed by your healing spells by 6%.
210 Mana · 40 yd range · Instant · 10 sec cooldown
Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:24:28-5:29:36).
Rank 1 Increases your chance to hit with your Shadow spells by 1%.
Rank 5 Increases your chance to hit with your Shadow spells by 5%.
Classic rank 1 Reduces your target's chance to resist your Shadow spells by 2%.
Classic rank 5 Reduces your target's chance to resist your Shadow spells by 10%.
Rank 1 Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Rank 5 Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Rank 1 Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 5 Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Classic rank 1 Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Classic rank 5 Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Rank 1 Reduces the threat generated by your Shadow spells by 10%.
Rank 3 Reduces the threat generated by your Shadow spells by 30%.
Classic rank 1 Reduces the threat generated by your Shadow spells by 8%.
Classic rank 3 Reduces the threat generated by your Shadow spells by 25%.
Rank 1 Increases the duration of your Shadow Word: Pain spell by 3 sec.
Rank 2 Increases the duration of your Shadow Word: Pain spell by 6 sec.
Rank 1 Increases the range of your offensive Shadow spells by 10%.
Rank 2 Increases the range of your offensive Shadow spells by 20%.
Classic 3 ranks in Classic Era.
Classic rank 1 Increases the range of your Shadow damage spells by 6%.
Classic rank 2 Increases the range of your Shadow damage spells by 13%.
Rank 1 Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Rank 5 Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Rank 1 Reduces the cooldown of your Psychic Scream spell by 2 sec.
Rank 2 Reduces the cooldown of your Psychic Scream spell by 4 sec.
45 Mana · 20 yd range · Channeled
Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.
Classic Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Rank 1 Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Rank 2 Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Rank 1 Decreases the cooldown of your Fade ability by 3 sec.
Rank 2 Decreases the cooldown of your Fade ability by 6 sec.
40 Mana · 30 yd range · Instant · 1 min cooldown
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Classic Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Rank 1 Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Rank 3 Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Classic 5 ranks in Classic Era.
Classic rank 1 Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Classic rank 3 Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
225 Mana · 20 yd range · Instant · 45 sec cooldown
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Classic Silences the target, preventing them from casting spells for 5 sec.
Rank 1 Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Rank 2 Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Rank 1 Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 2 Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Rank 1 Increases your Shadow damage done by 2%.
Rank 5 Increases your Shadow damage done by 10%.
Classic rank 1 Increases your Shadow spell damage by 2%.
Classic rank 5 Increases your Shadow spell damage by 10%.
345 Mana · Instant · 1.5 sec cooldown
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Classic Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
53 of 53 Priest talents are confirmed from World of Warcraft: Forever footage so far (14 new, 27 changed, 12 verified unchanged). The rest still shows Classic Era values and is marked with a dashed grey dot. Show original Classic does not change the tree — hover a talent to read the Classic Era tooltip under the Forever one. Everything is regenerated from the game client once the Forever beta is playable.
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