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Shaman

Shaman talents

Points left 51Required level 10 / 0 / 0
Elemental Combat

Elemental Combat

0

Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:30:24-5:32:43).

Enhancement

Enhancement

0

Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:30:24-5:32:43).

Restoration

Restoration

0

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★New in Forever (15)◆Changed from Classic (25)✓Unmarked: verified same as Classic (10)?Classic data, not yet verified (0)Left click adds a point, right click removes, shift-click fills.

Baseline: WoW Classic Era 1.15.9 client tables (vanilla talent trees). Forever changes overlaid from BlizzCon 2026 footage; full data arrives with the beta client.

Every Shaman talent in WoW Forever

The full text of all 50 Shaman talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.

Shaman Elemental Combat talents

Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:30:24-5:32:43).

  • Convection 5 ranks ◆

    Rank 1 Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.

    Rank 5 Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

    Classic rank 1 Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

    Classic rank 5 Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

  • Concussion 5 ranks ◆

    Rank 1 Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

    Rank 5 Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

    Classic rank 1 Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

    Classic rank 5 Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

  • Elemental Warding 3 ranks 5 points ◆

    Rank 1 Reduces damage taken from Fire, Frost, and Nature effects by 3%.

    Rank 3 Reduces damage taken from Fire, Frost, and Nature effects by 9%.

    Classic rank 1 Reduces damage taken from Fire, Frost and Nature effects by 4%.

    Classic rank 3 Reduces damage taken from Fire, Frost and Nature effects by 10%.

  • Reverberation 5 ranks 5 points

    Rank 1 Reduces the cooldown of your Shock spells by 0.2 sec.

    Rank 5 Reduces the cooldown of your Shock spells by 1 sec.

  • Call of Flame 3 ranks 5 points ★

    Rank 1 Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.

    Rank 3 Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.

    Classic rank 1 Increases the damage done by your Fire Totems by 5%.

    Classic rank 3 Increases the damage done by your Fire Totems by 15%.

  • Elemental Devastation 3 ranks 5 points

    Rank 1 Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

    Rank 3 Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

    Classic rank 1 Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

  • Elemental Focus 1 rank 10 points

    Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Elemental Fury 5 ranks 10 points ◆

    Rank 1 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

    Rank 5 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

    Classic 1 ranks in Classic Era.

    Classic rank 1 Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

    Classic rank 5 Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

  • Improved Fire Nova 2 ranks 15 points ◆

    Rank 1 Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.

    Rank 2 Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.

    Classic Was Improved Fire Totems.

    Classic rank 1 Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.

    Classic rank 2 Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.

  • Eye of the Storm 3 ranks 15 points ◆

    Rank 1 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.

    Rank 3 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 69%.

    Classic rank 1 Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

    Classic rank 3 Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

  • Call of Thunder 1 rank 15 points ◆

    Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.

    Classic 5 ranks in Classic Era.

    Classic Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.

  • Elemental Reach 2 ranks 20 points ◆

    Rank 1 Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.

    Rank 2 Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 16 yards.

    Classic Was Storm Reach.

    Classic rank 1 Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

    Classic rank 2 Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

  • Lightning Overload 3 ranks 20 points ★

    Rank 1 Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

    Rank 3 Gives your Lightning Bolt and Chain Lightning spells a 9% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

  • Earthbound 1 rank 20 points ★

    Your Earthbind Totem immobilizes nearby targets for 5 sec when cast.

  • Elemental Alacrity 3 ranks 25 points ★

    Rank 1 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.

    Rank 3 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.51 sec.

  • Lava Burst 1 rank 30 points ★

    165 Mana · 30 yd range · 2.5 sec cast · 10 sec cooldown

    You hurl molten lava at the target, dealing 158 to 187 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Shaman Enhancement talents

Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:30:24-5:32:43).

  • Earth's Grasp 2 ranks

    Rank 1 Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

    Rank 2 Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

  • Thundering Strikes 5 ranks ◆

    Rank 1 Improves your chance to get a critical strike with all spells and attacks by 1%.

    Rank 5 Improves your chance to get a critical strike with all spells and attacks by 5%.

  • Ancestral Knowledge 5 ranks ◆

    Rank 1 Increases your Intellect by 2%.

    Rank 5 Increases your Intellect by 10%.

  • Guardian Totems 2 ranks 5 points ◆

    Rank 1 Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

    Rank 2 Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

  • Mental Dexterity 3 ranks 5 points ★

    Rank 1 Increases your Attack Power by an amount equal to 33% of your Intellect.

    Rank 3 Increases your Attack Power by an amount equal to 99% of your Intellect.

  • Improved Ghost Wolf 2 ranks 5 points ◆

    Rank 1 Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.

    Rank 2 Reduces the cast time of your Ghost Wolf spell by 2 sec, and Ghost Wolf may be used indoors.

    Classic rank 1 Reduces the cast time of your Ghost Wolf spell by 1 sec.

    Classic rank 2 Reduces the cast time of your Ghost Wolf spell by 2 sec.

  • Improved Lightning Shield 3 ranks 5 points

    Rank 1 Increases the damage done by your Lightning Shield orbs by 5%.

    Rank 3 Increases the damage done by your Lightning Shield orbs by 15%.

  • Elemental Weapons 3 ranks 10 points

    Rank 1 Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

    Rank 3 Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

  • Shamanistic Focus 1 rank 10 points ★

    Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

  • Anticipation 3 ranks 10 points ◆

    Rank 1 Increases your chance to dodge by an additional 2%.

    Rank 3 Increases your chance to dodge by an additional 6%.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Increases your chance to dodge by an additional 1%.

    Classic rank 3 Increases your chance to dodge by an additional 3%.

  • Toughness 5 ranks 15 points ◆

    Rank 1 Increases your Stamina by 2%.

    Rank 5 Increases your Stamina by 10%.

    Classic rank 1 Increases your armor value from items by 2%.

    Classic rank 5 Increases your armor value from items by 10%.

  • Flurry 5 ranks 15 points ◆

    Rank 1 Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.

    Rank 5 Increases your attack speed by 25% for your next 15 swings after dealing a melee critical strike.

    Classic rank 1 Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

    Classic rank 5 Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

  • Stormstrike 1 rank 15 points ◆

    125 Mana · Melee Range · Instant · 8 sec cooldown

    Instantly strike for normal weapon damage and increase Nature damage you deal to the target by 20% for 12 sec.

    Classic Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

  • Spirit Weapons 1 rank 20 points ★

    Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

  • Mental Quickness 2 ranks 20 points ★

    Rank 1 Increases your spell damage and healing by up to 15% of your Intellect.

    Rank 2 Increases your spell damage and healing by up to 30% of your Intellect.

  • Improved Stormstrike 2 ranks 20 points ★

    Rank 1 When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

    Rank 2 When you Stormstrike, you have a 100% chance to gain 100% mana regeneration while casting spells for 30 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

  • Maelstrom Weapon 5 ranks 25 points ★

    Rank 1 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.

    Rank 5 When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 25 times. Lasts 150 sec.

  • Rage of the Farseer 1 rank 30 points ★

    Instant · 3 min cooldown

    Increases your melee attack speed and spell casting speed by 30% for 25 sec.

Shaman Restoration talents

Layout and arrows verified against BlizzCon footage (Xaryu VOD 2872270692 @5:30:24-5:32:43).

  • Improved Healing Wave 5 ranks

    Rank 1 Reduces the casting time of your Healing Wave spell by 0.1 sec.

    Rank 5 Reduces the casting time of your Healing Wave spell by 0.5 sec.

  • Tidal Mastery 5 ranks ◆

    Rank 1 Increases the critical effect chance of your healing spells by 1%.

    Rank 5 Increases the critical effect chance of your healing spells by 5%.

    Classic rank 1 Increases the critical effect chance of your healing and lightning spells by 1%.

    Classic rank 5 Increases the critical effect chance of your healing and lightning spells by 5%.

  • Mindfulness 3 ranks 5 points ★

    Rank 1 Allows 17% of your Mana regeneration to continue while casting.

    Rank 3 Allows 51% of your Mana regeneration to continue while casting.

  • Natural Grace 3 ranks 5 points ◆

    Rank 1 Reduces the threat generated by your spells by 5%.

    Rank 3 Reduces the threat generated by your spells by 15%.

    Classic Was Healing Grace.

    Classic rank 1 Reduces the threat generated by your healing spells by 5%.

    Classic rank 3 Reduces the threat generated by your healing spells by 15%.

  • Tidal Focus 5 ranks 5 points ◆

    Rank 1 Reduces the Mana cost of your healing spells by 1% and increases your chance to hit with all spells and attacks by 1%.

    Rank 5 Reduces the Mana cost of your healing spells by 5% and increases your chance to hit with all spells and attacks by 5%.

    Classic rank 1 Reduces the Mana cost of your healing spells by 1%.

    Classic rank 5 Reduces the Mana cost of your healing spells by 5%.

  • Improved Reincarnation 2 ranks 5 points ◆

    Rank 1 Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.

    Rank 2 Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

    Classic rank 1 Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

    Classic rank 2 Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

  • Ancestral Healing 3 ranks 10 points

    Rank 1 Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

    Rank 3 Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

  • Healing Focus 3 ranks 10 points ◆

    Rank 1 Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.

    Rank 3 Gives you a 69% chance to avoid interruption caused by damage while casting any healing spell.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

    Classic rank 3 Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.

  • Water Shield 1 rank 10 points ★

    Instant · 15 sec cooldown

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

  • Totemic Focus 5 ranks 15 points ◆

    Rank 1 Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

    Rank 5 Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

    Classic rank 1 Reduces the Mana cost of your totems by 5%.

    Classic rank 5 Reduces the Mana cost of your totems by 25%.

  • Restorative Totems 5 ranks 15 points ◆

    Rank 1 Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.

    Rank 5 Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

    Classic rank 1 Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

    Classic rank 5 Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

  • Mana Tide Totem 1 rank 15 points ◆

    10 Mana · Instant · 5 min cooldown · Tools: Water Totem

    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

    Classic Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

  • Healing Way 3 ranks 20 points ◆

    Rank 1 Increases the amount healed by your Healing Wave spell by 8%.

    Rank 3 Increases the amount healed by your Healing Wave spell by 24%.

    Classic rank 1 Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

    Classic rank 3 Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

  • Nature's Swiftness 1 rank 20 points

    Instant · 3 min cooldown

    When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

  • Purification 5 ranks 25 points

    Rank 1 Increases the effectiveness of your healing spells by 2%.

    Rank 5 Increases the effectiveness of your healing spells by 10%.

  • Riptide 1 rank 30 points ★

    245 Mana · 40 yd range · Instant · 6 sec cooldown

    Heals a friendly target for 479 to 528, an additional 499 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

About the Shaman data

50 of 50 Shaman talents are confirmed from World of Warcraft: Forever footage so far (15 new, 25 changed, 10 verified unchanged). The rest still shows Classic Era values and is marked with a dashed grey dot. Show original Classic does not change the tree — hover a talent to read the Classic Era tooltip under the Forever one. Everything is regenerated from the game client once the Forever beta is playable.

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